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» [GM] Stunts Universe 100% Español (Stunts/Races/Drift)
Vie Ene 31, 2014 5:43 pm por Hunter_white

» [FS] Animaciones
Miér Dic 18, 2013 7:06 pm por Raby

» Policias vs Terroristas
Jue Ago 01, 2013 1:46 am por Dani Duende

» [FS] Sistema de reportes por dialog
Vie Mayo 24, 2013 5:29 pm por Eric_espinosa

» Abrir portones con las teclas
Vie Mayo 24, 2013 4:48 pm por Eric_espinosa

» [FilterScript] Armas en la espalda o cinturon.
Dom Nov 11, 2012 10:44 am por Axel_x360

» [Servdor] "Los Simuladores RP", gran apertura!! V1.2
Miér Oct 24, 2012 6:09 pm por Shampier17

» [FS] Sistema Neon (0.3c)
Dom Oct 07, 2012 8:01 pm por felipepalacios

» [Tutorial] Cargar Objetos
Vie Oct 05, 2012 4:28 pm por Venedetto

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    [FS] Animaciones

    Comparte

    D4RKM3T4L
    Mod.Global
    Mod.Global

    Mensajes : 1
    Fecha de inscripción : 04/07/2013

    [FS] Animaciones

    Mensaje  D4RKM3T4L el Jue Jul 04, 2013 3:13 am

    Hola a todos este es mi primer post y hoy les traigo mi sistema de animaciones para su server sa-mp cheers aqui les dejo el spoiler:

    if(strcmp(cmd, "/rendirse", true) == 0) {
    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
    return 1;
    }
    }
    //Drunk
    if(strcmp(cmd, "/drunk", true) == 0) {
    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
    {
    ApplyAnimation(playerid,"PED", "WALK_DRUNK",4.0,1,1,1,1,500);
    SendClientMessage(playerid, 0x339900AA, "borrachin"); // Walk Drunk
    return 1;
    }
    }
    // Place a Bomb
    if (strcmp("/bomba", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 1, 1, 0,0); // Place Bomb
    return 1;
    }
    // Police Arrest
    if (strcmp("/arrestado", cmdtext, true) == 0) {
    ApplyAnimation( playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1,500); // Gun Arrest
    SendClientMessage(playerid, 0x339900AA, "Quieto");
    return 1;
    }

    // Laugh
    if (strcmp("/jaja", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0,0); // Laugh
    SendClientMessage(playerid, 0x339900AA, "Jajajaja");
    return 1;
    }
    // Rob Lookout
    if (strcmp("/sapiar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","roadcross_female",4.1,0,0,0,0,0); // Rob Lookout
    SendClientMessage(playerid, 0x339900AA, "Sapiando");
    return 1;
    }
    // Rob Threat
    if (strcmp("/amenazar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 0, 0, 0, 1,500); // Rob
    SendClientMessage(playerid, 0x339900AA, "Pasa las moneas");
    return 1;
    }
    // wank in
    if (strcmp("/paja", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 1, 0); // Wank In
    SendClientMessage(playerid, 0x339900AA, "te recomiendo /irsecortao");
    return 1;
    }
    // Wank Out
    if (strcmp("/irsecortao", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "PAULNMAC", "wank_out", 4.0, 0, 0, 0, 0, 0); // Wank Out
    SendClientMessage(playerid, 0x339900AA, "Te fuiste cortao");
    return 1;
    }
    // Agredido
    if (strcmp("/agredido", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "POLICE", "crm_drgbst_01", 4.0, 0, 0, 0, 1, 0); // Arrested
    SendClientMessage(playerid, 0x339900AA, "para continuar /levantarse");
    return 1;
    }
    // Injury
    if (strcmp("/herido", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SWEET", "LaFin_Sweet", 4.0, 0, 1, 1, 1, 0); // Injured
    SendClientMessage(playerid, 0x339900AA, "para continuar /agonizar");
    return 1;
    }
    // encender
    if (strcmp("/prender", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SMOKING", "M_smk_in", 4.000000, 0, 0, 1, 1, 0); // opcion /apagar /inhalar
    SendClientMessage(playerid, 0x339900AA, "para continuar /inhalar o /apagar");
    return 1;
    }
    // inhalar
    if (strcmp("/inhalar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SMOKING", "M_smk_drag", 4.000000, 1, 0, 0, 0, -1); //opcion apagar
    SendClientMessage(playerid, 0x339900AA, "para continuar /apagar");
    return 1;
    }
    // apagar
    if (strcmp("/apagar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SMOKING", "M_smk_out", 4.000000, 0, 1, 1, 0, 0);
    return 1;
    }
    // Cop Look
    if (strcmp("/vigilar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 1, 1, 0, 4000); // Cop Looking
    return 1;
    }
    // pabajo recostarse //
    if (strcmp("/recostarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SUNBATHE", "Lay_Bac_in", 4.0, 0, 0, 0, 1, 0); // Lay down
    SendClientMessage(playerid, 0x339900AA, "para continuar /pararse");
    return 1;
    }
    // parriba recostarse //
    if (strcmp("/pararse", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SUNBATHE", "Lay_Bac_out", 4.0, 0, 0, 0, 0, 0); // Lay down
    return 1;
    }
    // Take Cover
    if (strcmp("/cubrirse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "cower", 4.0, 1, 0, 0, 0, 0); // Taking Cover
    SendClientMessage(playerid, 0x339900AA, "para continuar /pararse");
    return 1;
    }
    // Vomit
    if (strcmp("/vomitar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
    SendClientMessage(playerid, 0x339900AA, "buaaaaajjj");
    return 1;
    }
    // Eat Burger
    if (strcmp("/cenar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.00, 0, 0, 0, 0, 0); // Eat Burger
    return 1;
    }
    // Wave
    if (strcmp("/chao", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 3.0, 0, 0, 0, 0, 0); // Wave
    SendClientMessage(playerid, 0x339900AA, "chao");
    return 1;
    }
    // Slap Ass
    if (strcmp("/palmada", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
    SendClientMessage(playerid, 0x339900AA, "su palmadita");
    return 1;
    }
    // Death Crawling
    if (strcmp("/agonizar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "WUZI", "CS_Dead_Guy", 4.0, 0, 0, 0, 1, 0); // Dead Crawling
    SendClientMessage(playerid, 0x339900AA, "para continuar /levantarse");
    return 1;
    }
    // pararse de frente
    if (strcmp("/levantarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "getup_front", 4.000000, 0, 0, 0, 0, 0);//pararse
    return 1;
    }
    // Dealer
    if (strcmp("/traficar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
    SendClientMessage(playerid, 0x339900AA, "pasando y pasando");
    return 1;
    }
    // Kiss
    if (strcmp("/beso", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 4.0, 0, 0, 0, 0, 0); // Kiss
    return 1;
    }
    // Crack Dieing
    if (strcmp("/crack", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 0, 0, 0, 1, 0); // Dieing of Crack
    SendClientMessage(playerid, 0x339900AA, "para continuar /levantarse");
    return 1;
    }
    // Piss
    if (strcmp("/mear", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "PAULNMAC", "Piss_in", 4.0, 0, 0, 0, 0, 0); // Pissing
    SendClientMessage(playerid, 0x339900AA, "psssssssssss");
    return 1;
    }
    // Male Smoking
    if (strcmp("/fumar1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
    return 1;
    }
    // Sit
    if (strcmp("/sentarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_in", 4.000000, 0, 1, 1, 1, 0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /pararse");
    return 1;
    }
    // pararse
    if (strcmp("/pararse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "SEAT_up", 4.000000, 0, 1, 1, 1, 0);
    return 1;
    }
    // Fuck U
    if (strcmp("/fokear", cmdtext, true) == 0) {
    ApplyAnimation( playerid,"ped", "fucku", 4.0, 0, 1, 1, 1, 1 ); // Wave fist / Pull fingers (with block hands)
    SendClientMessage(playerid, 0x339900AA, "que te pasa ql?");
    return 1;
    }
    // si
    if (strcmp("/si", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "GANGS", "Invite_Yes", 4.0, 0, 0, 0, 0, 0); // si
    SendClientMessage(playerid, 0x339900AA, "si");
    return 1;
    }
    // no
    if (strcmp("/no", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "GANGS", "Invite_No", 4.0, 0, 0, 0, 0, 0); // no
    SendClientMessage(playerid, 0x339900AA, "no");
    return 1;
    }
    // llamar
    if (strcmp("/llamada", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "phone_in", 4.000000, 0, 0, 0, 1, 4000); // llamar
    SendClientMessage(playerid, 0x339900AA, "para continuar /colgar");
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
    return 1;
    }
    // contestar
    if (strcmp("/contestacion", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "phone_in", 4.000000, 0, 0, 0, 1, 4000); // llamar
    SendClientMessage(playerid, 0x339900AA, "para continuar /colgar");
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
    return 1;
    }
    // Colgar
    if (strcmp("/colgarcel", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "phone_out", 4.000000, 0, 1, 1, 0, 0);// colgar
    return 1;
    }
    // piquero
    if (strcmp("/piquero", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "DAM_JUMP", "DAM_Launch", 4.0, 0, 1, 1, 1, 1); // su piquerito
    return 1;
    }
    // taichi
    if (strcmp("/taichi", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop",  4.1,7,5,1,1,1);// om
    SendClientMessage(playerid, 0x339900AA, "siente el flujo");
    return 1;
    }
    // beber
    if (strcmp("/drink", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BAR", "dnk_stndM_loop", 4.0, 0, 1, 1, 0, 4000); // beber
    return 1;
    }
    // comprar
    if (strcmp("/comerciar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "DEALER", "shop_pay", 4.000000, 0, 1, 1, 0, 0);
    return 1;
    }
    // boxear
    if (strcmp("/boxear", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "GYMNASIUM", "gym_shadowbox",  4.1,7,5,1,1,1);
    return 1;
    }
    // pose pelea
    if (strcmp("/pelea", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "FIGHTIDLE", 4.000000, 0, 1, 1, 1, 1);
    SendClientMessage(playerid, 0x339900AA, "para continuar /boxear");
    return 1;
    }
    // recoger
    if (strcmp("/recoger", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup", 4.000000, 0, 1, 1, 1, 1);
    SendClientMessage(playerid, 0x339900AA, "para continuar /botear");
    return 1;
    }
    // dar botes
    if (strcmp("/botear", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk", 4.000000, 1, 1, 1, 1, 500);
    SendClientMessage(playerid, 0x339900AA, "para continuar /clavarse 0 /lanzar");
    return 1;
    }
    // clavarse
    if (strcmp("/clavarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_jump_shot", 4.0, 0, 1, 1, 1, 500);
    return 1;
    }
    // lanzar
    if (strcmp("/lanzar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.0, 0, 1, 1, 1, 500);
    return 1;
    }
    // tomar asiento
    if (strcmp("/asiento", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "SEAT_down", 4.000000, 0, 0, 0, 1, 0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /depie");
    return 1;
    }
    // de pie
    if (strcmp("/depie", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "SEAT_up", 4.000000, 0, 0, 1, 0, 0);
    return 1;
    }
    // servirse
    if (strcmp("/servirse", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"BAR","Barcustom_get",4.1,0,0,0,0,0);
    return 1;
    }
    // servir
    if (strcmp("/servir", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"BAR","Barserve_give",4.1,0,0,0,0,0);
    return 1;
    }
    // asiento2
    if (strcmp("/asiento2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"Attractors","Stepsit_in",4.1,0,0,0,1,0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /depie2");
    return 1;
    }
    // depie2
    if (strcmp("/depie2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"Attractors","Stepsit_out",4.1,0,0,0,0,0);
    return 1;
    }
    // mmm
    if (strcmp("/mmm", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"COP_AMBIENT","Coplook_think",4.1,0,0,0,0,0);
    return 1;
    }
    // rodar
    if (strcmp("/rodar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"MD_CHASE","MD_HANG_Lnd_Roll",4.1,0,1,1,1,0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /levantarse");
    return 1;
    }
    // saludos
    if (strcmp("/saludo1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkaa",4.1,0,0,0,0,0);
    return 1;
    }
    // saludo2
    if (strcmp("/saludo2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,0,0,0,0);
    return 1;
    }
    // saludo3
    if (strcmp("/saludo3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkca",4.1,0,0,0,0,0);
    return 1;
    }
    // saludo4
    if (strcmp("/saludo4", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.1,0,0,0,0,0);
    return 1;
    }
    // sanar
    if (strcmp("/sanar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,0,0,0,0);
    return 1;
    }
    // llorar
    if (strcmp("/llorar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GRAVEYARD","mrnF_loop",4.1,0,0,0,0,0);
    return 1;
    }
    // Dormir
    if (strcmp("/noniar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"INT_HOUSE","BED_In_R",4.1,0,0,0,1,0);
    return 1;
    }
    // Detener
    if (strcmp("/detener", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"POLICE","CopTraf_Stop",4.1,0,0,0,0,0);
    return 1;
    }
    // rapear
    if (strcmp("/rapear", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"RAPPING","RAP_B_Loop",4.0,1,0,0,0,8000);
    return 1;
    }

    //////strip
    if (strcmp("/strip", cmdtext, true) == 0) {
    SendClientMessage(playerid, 0xAA3333AA, "/strip[1-20]");
    return 1;
    }
    //
    if (strcmp("/strip1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"CAR","flag_drop",4.1,0,1,1,1,1);//
    return 1;
    }



    //
    if (strcmp("/strip2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","PUN_CASH",4.1,7,5,1,1,1);
    return 1;
    }


    //
    if (strcmp("/strip3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","PUN_HOLLER",4.1,7,5,1,1,1);
    return 1;
    }




    //
    if (strcmp("/strip4", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","PUN_LOOP",4.1,7,5,1,1,1);
    return 1;
    }

    //
    if (strcmp("/strip5", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_A",4.1,7,5,1,1,1);
    return 1;
    }

    //
    if (strcmp("/strip6", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_B",4.1,7,5,1,1,1);
    return 1;
    }


    //
    if (strcmp("/strip7", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_C",4.1,7,5,1,1,1);
    return 1;
    }



    //
    if (strcmp("/strip8", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_D",4.1,7,5,1,1,1);
    return 1;
    }



    //
    if (strcmp("/strip9", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_E",4.1,7,5,1,1,1);
    return 1;
    }



    //
    if (strcmp("/strip10", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_F",4.1,7,5,1,1,1);
    return 1;
    }


    //
    if (strcmp("/strip11", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_G",4.1,7,5,1,1,1);
    return 1;
    }

    // sexi
    if (strcmp("/strip12", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_B2A",4.1,0,1,1,1,1);
    return 1;
    }

    // strip
    if (strcmp("/strip13", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_E",4.1,7,5,1,1,1);
    return 1;
    }

    //
    if (strcmp("/strip14", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_B2C",4.000000, 0, 1, 1, 1, 0);
    return 1;
    }

    //
    if (strcmp("/strip15", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_C1",4.000000, 0, 1, 1, 1, 0);
    return 1;
    }

    //strip
    if (strcmp("/strip16", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_C2",4.000000, 0, 1, 1, 1, 0);
    return 1;
    }

    // strip
    if (strcmp("/strip17", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_C2B",4.1,7,5,1,1,1);
    return 1;
    }

    // strip
    if (strcmp("/strip18", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_Loop_A",4.1,7,5,1,1,1);
    return 1;
    }

    // strip
    if (strcmp("/strip19", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_Loop_C",4.1,7,5,1,1,1);
    return 1;
    }

    // strip
    if (strcmp("/strip20", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_Loop_B",4.1,7,5,1,1,1);
    return 1;
    }


    /////////////////////////////////////////////////////////////////////////////////
    //sentado
    if (strcmp("/echarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SUNBATHE","SitnWait_in_W",4.000000, 0, 0, 0, 1, 0);
    return 1;
    }




    //puta
    if (strcmp("/asientosexi", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_idleA",4.000000, 0, 1, 1, 1, 0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /pararse");
    return 1;
    }


    if (strcmp("/skate", cmdtext, true) == 0) {
    SendClientMessage(playerid, 0xAA3333AA, "/skate 1 2 y 3");
    return 1;
    }

    if (strcmp("/SKATE1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SKATE","skate_run",4.0,1,1,1,1,500);
    return 1;
    }

    if (strcmp("/SKATE2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SKATE","skate_sprint",4.0,1,1,1,1,500);
    return 1;
    }


    //////patada
    if (strcmp("/patada", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"FIGHT_C","FightC_2",4.1,7,5,1,1,1);
    return 1;
    }

    //////dansa
    if (strcmp("/danzar", cmdtext, true) == 0) {
    SendClientMessage(playerid, 0xAA3333AA, "/danzar[0-12]");
    return 1;
    }

    if (strcmp("/danzar0", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","bd_clap",4.1,7,5,1,1,1);
    return 1;
    }

    //////dansa
    if (strcmp("/danzar1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","bd_clap1",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,7,5,1,1,1);
    return 1;
    }


    //////dansa
    if (strcmp("/danzar3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Down_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar4", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Left_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar5", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Loop_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar6", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Right_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar7", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Up_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar8", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_a",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar9", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_b",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar10", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_c",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar11", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_d",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar12", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_e",4.1,7,5,1,1,1);
    return 1;
    }



    if (strcmp("/skate3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SKATE","skate_idle",4.0,1,1,1,1,500);
    return 1;
    }


    if (strcmp("/fumar2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SMOKING","F_smklean_loop", 4.0, 1, 0, 0, 0, 0);
    return 1;
    }


    if (strcmp("/fumar3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0);
    return 1;


    }

    if (strcmp("/asustado", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","handscower",4.1,0,1,1,1,1);
    return 1;

    }


    if (strcmp("/taxi", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","IDLE_taxi",4.1,0,1,1,1,1);
    return 1;

    }


    if (strcmp("/adolorido", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","KO_shot_stom",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/seacabo", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","Shove_Partial",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/correr", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","sprint_civi",4.0,1,1,1,1,500);
    return 1;

    }

    if (strcmp("/fuerza", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"benchpress","gym_bp_celebrate",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/choriso", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","WALK_gang1",4.0,1,1,1,1,500);
    return 1;

    }



    if (strcmp("/tullio", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","WALK_old",4.0,1,1,1,1,500);
    return 1;

    }

    if (strcmp("/mujer", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,1,1,1,1,500);
    return 1;

    }



    if (strcmp("/asco", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"FOOD","EAT_Vomit_SK",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/quepa", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkea",4.1,0,1,1,1,1);
    return 1;

    }


    if (strcmp("/wooo", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"ON_LOOKERS","shout_02",4.1,7,5,1,1,1);
    return 1;
    }

    if (strcmp("/quepasa", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GHANDS","gsign1LH",4.1,0,1,1,1,1);
    return 1;
    }

    if (strcmp("/alsar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GHANDS","gsign2LH",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/cansado", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","WOMAN_runfatold",4.1,7,5,1,1,1);
    return 1;
    }
    if (strcmp("/superpatada", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"FIGHT_C","FightC_3",4.1,0,1,1,1,1);
    SendClientMessage(playerid, 0x339900AA, "haaa");
    return 1;
    }
    if (strcmp("/comodo", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"INT_HOUSE","LOU_In",4.1,0,1,1,1,1);
    return 1;
    }
    if(strcmp(cmd, "/hablar", true) == 0){
    ApplyAnimation(playerid,"PED","IDLE_chat",4.1,7,5,1,1,1);
    return 1;
    }

    if(strcmp(cmd, "/animaciones", true) == 0)
    {
    new iString[2000];
           strcat(iString, "{ff001b}||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||\n\n");
           strcat(iString, "{ff001b}/arrestado /rendirse /drunk /bomba /jaja /sapiar /amenazar /paja /irsecortao /agredido\n");
           strcat(iString, "{F7FE2E}/herido /prender /inhalar /apagar /vigilar /recostarse /pararse /cubrirse /vomitar\n");
           strcat(iString, "{ff001b}/cenar /chao /palmada /agonizar /levantarse /traficar /beso /crack /mear /fumar [1-3]\n");
           strcat(iString, "{F7FE2E}/sentarse /pararse /fokear /si /no /llamada /contestacion /colgarcel /piquero /taichi\n");
           strcat(iString, "{ff001b}/drink /comerciar /boxear /pelea /recoger /botear /clavarse /lanzar /asiento /depie\n");
           strcat(iString, "{F7FE2E}/asiento2 /depie2 /servir /servirse /mmm /rodar /saludo [1-4] /sanar /llorar /noniar\n");
           strcat(iString, "{ff001b}/detener /rapear /strip [1-20] /echarse /asientosexi /skate [1-3] /patada /superpatada\n");
           strcat(iString, "{F7FE2E}/danzar [0-12] /asustado /taxi /adolorido /seacabo /correr /fuerza /choriso /tullio\n");
           strcat(iString, "{ff001b}/mujer /asco /quepa /wooo /quepasa /alsar /cansado /comodo /hablar\n");
          strcat(iString, "{ff001b}||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||\n\n");
           ShowPlayerDialog(playerid,creditos, DIALOG_STYLE_MSGBOX, "{ff001b}Animaciones Tu Server", iString, "Cerrar", "");
      PlayerPlaySound(playerid,1139,0.0,0.0,0.0);
    return 1;
           }

    espero que les sirva Smile 
    PD: Nose como poner todo en codigo asi que si me pueden ayudar mejor Laughing 

    Raby
    Mod.Global
    Mod.Global

    Mensajes : 1
    Fecha de inscripción : 17/12/2013

    Re: [FS] Animaciones

    Mensaje  Raby el Miér Dic 18, 2013 7:06 pm

    D4RKM3T4L escribió:Hola a todos este es mi primer post y hoy les traigo mi sistema de animaciones para su server sa-mp cheers aqui les dejo el spoiler:

    Código:
    if(strcmp(cmd, "/rendirse", true) == 0) {
    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
    return 1;
    }
    }
    //Drunk
    if(strcmp(cmd, "/drunk", true) == 0) {
    if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
    {
    ApplyAnimation(playerid,"PED", "WALK_DRUNK",4.0,1,1,1,1,500);
    SendClientMessage(playerid, 0x339900AA, "borrachin"); // Walk Drunk
    return 1;
    }
    }
    // Place a Bomb
    if (strcmp("/bomba", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 1, 1, 0,0); // Place Bomb
    return 1;
    }
    // Police Arrest
    if (strcmp("/arrestado", cmdtext, true) == 0) {
    ApplyAnimation( playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1,500); // Gun Arrest
    SendClientMessage(playerid, 0x339900AA, "Quieto");
    return 1;
    }

    // Laugh
    if (strcmp("/jaja", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0,0); // Laugh
    SendClientMessage(playerid, 0x339900AA, "Jajajaja");
    return 1;
    }
    // Rob Lookout
    if (strcmp("/sapiar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","roadcross_female",4.1,0,0,0,0,0); // Rob Lookout
    SendClientMessage(playerid, 0x339900AA, "Sapiando");
    return 1;
    }
    // Rob Threat
    if (strcmp("/amenazar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 0, 0, 0, 1,500); // Rob
    SendClientMessage(playerid, 0x339900AA, "Pasa las moneas");
    return 1;
    }
    // wank in
    if (strcmp("/paja", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 1, 0); // Wank In
    SendClientMessage(playerid, 0x339900AA, "te recomiendo /irsecortao");
    return 1;
    }
    // Wank Out
    if (strcmp("/irsecortao", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "PAULNMAC", "wank_out", 4.0, 0, 0, 0, 0, 0); // Wank Out
    SendClientMessage(playerid, 0x339900AA, "Te fuiste cortao");
    return 1;
    }
    // Agredido
    if (strcmp("/agredido", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "POLICE", "crm_drgbst_01", 4.0, 0, 0, 0, 1, 0); // Arrested
    SendClientMessage(playerid, 0x339900AA, "para continuar /levantarse");
    return 1;
    }
    // Injury
    if (strcmp("/herido", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SWEET", "LaFin_Sweet", 4.0, 0, 1, 1, 1, 0); // Injured
    SendClientMessage(playerid, 0x339900AA, "para continuar /agonizar");
    return 1;
    }
    // encender
    if (strcmp("/prender", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SMOKING", "M_smk_in", 4.000000, 0, 0, 1, 1, 0); // opcion /apagar /inhalar
    SendClientMessage(playerid, 0x339900AA, "para continuar /inhalar o /apagar");
    return 1;
    }
    // inhalar
    if (strcmp("/inhalar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SMOKING", "M_smk_drag", 4.000000, 1, 0, 0, 0, -1); //opcion apagar
    SendClientMessage(playerid, 0x339900AA, "para continuar /apagar");
    return 1;
    }
    // apagar
    if (strcmp("/apagar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SMOKING", "M_smk_out", 4.000000, 0, 1, 1, 0, 0);
    return 1;
    }
    // Cop Look
    if (strcmp("/vigilar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 1, 1, 0, 4000); // Cop Looking
    return 1;
    }
    // pabajo recostarse //
    if (strcmp("/recostarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SUNBATHE", "Lay_Bac_in", 4.0, 0, 0, 0, 1, 0); // Lay down
    SendClientMessage(playerid, 0x339900AA, "para continuar /pararse");
    return 1;
    }
    // parriba recostarse //
    if (strcmp("/pararse", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SUNBATHE", "Lay_Bac_out", 4.0, 0, 0, 0, 0, 0); // Lay down
    return 1;
    }
    // Take Cover
    if (strcmp("/cubrirse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "cower", 4.0, 1, 0, 0, 0, 0); // Taking Cover
    SendClientMessage(playerid, 0x339900AA, "para continuar /pararse");
    return 1;
    }
    // Vomit
    if (strcmp("/vomitar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
    SendClientMessage(playerid, 0x339900AA, "buaaaaajjj");
    return 1;
    }
    // Eat Burger
    if (strcmp("/cenar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.00, 0, 0, 0, 0, 0); // Eat Burger
    return 1;
    }
    // Wave
    if (strcmp("/chao", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 3.0, 0, 0, 0, 0, 0); // Wave
    SendClientMessage(playerid, 0x339900AA, "chao");
    return 1;
    }
    // Slap Ass
    if (strcmp("/palmada", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
    SendClientMessage(playerid, 0x339900AA, "su palmadita");
    return 1;
    }
    // Death Crawling
    if (strcmp("/agonizar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "WUZI", "CS_Dead_Guy", 4.0, 0, 0, 0, 1, 0); // Dead Crawling
    SendClientMessage(playerid, 0x339900AA, "para continuar /levantarse");
    return 1;
    }
    // pararse de frente
    if (strcmp("/levantarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "getup_front", 4.000000, 0, 0, 0, 0, 0);//pararse
    return 1;
    }
    // Dealer
    if (strcmp("/traficar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
    SendClientMessage(playerid, 0x339900AA, "pasando y pasando");
    return 1;
    }
    // Kiss
    if (strcmp("/beso", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 4.0, 0, 0, 0, 0, 0); // Kiss
    return 1;
    }
    // Crack Dieing
    if (strcmp("/crack", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 0, 0, 0, 1, 0); // Dieing of Crack
    SendClientMessage(playerid, 0x339900AA, "para continuar /levantarse");
    return 1;
    }
    // Piss
    if (strcmp("/mear", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "PAULNMAC", "Piss_in", 4.0, 0, 0, 0, 0, 0); // Pissing
    SendClientMessage(playerid, 0x339900AA, "psssssssssss");
    return 1;
    }
    // Male Smoking
    if (strcmp("/fumar1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
    return 1;
    }
    // Sit
    if (strcmp("/sentarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_in", 4.000000, 0, 1, 1, 1, 0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /pararse");
    return 1;
    }
    // pararse
    if (strcmp("/pararse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "SEAT_up", 4.000000, 0, 1, 1, 1, 0);
    return 1;
    }
    // Fuck U
    if (strcmp("/fokear", cmdtext, true) == 0) {
    ApplyAnimation( playerid,"ped", "fucku", 4.0, 0, 1, 1, 1, 1 ); // Wave fist / Pull fingers (with block hands)
    SendClientMessage(playerid, 0x339900AA, "que te pasa ql?");
    return 1;
    }
    // si
    if (strcmp("/si", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "GANGS", "Invite_Yes", 4.0, 0, 0, 0, 0, 0); // si
    SendClientMessage(playerid, 0x339900AA, "si");
    return 1;
    }
    // no
    if (strcmp("/no", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "GANGS", "Invite_No", 4.0, 0, 0, 0, 0, 0); // no
    SendClientMessage(playerid, 0x339900AA, "no");
    return 1;
    }
    // llamar
    if (strcmp("/llamada", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "phone_in", 4.000000, 0, 0, 0, 1, 4000); // llamar
    SendClientMessage(playerid, 0x339900AA, "para continuar /colgar");
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
    return 1;
    }
    // contestar
    if (strcmp("/contestacion", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "phone_in", 4.000000, 0, 0, 0, 1, 4000); // llamar
    SendClientMessage(playerid, 0x339900AA, "para continuar /colgar");
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
    return 1;
    }
    // Colgar
    if (strcmp("/colgarcel", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "phone_out", 4.000000, 0, 1, 1, 0, 0);// colgar
    return 1;
    }
    // piquero
    if (strcmp("/piquero", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "DAM_JUMP", "DAM_Launch", 4.0, 0, 1, 1, 1, 1); // su piquerito
    return 1;
    }
    // taichi
    if (strcmp("/taichi", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop",  4.1,7,5,1,1,1);// om
    SendClientMessage(playerid, 0x339900AA, "siente el flujo");
    return 1;
    }
    // beber
    if (strcmp("/drink", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BAR", "dnk_stndM_loop", 4.0, 0, 1, 1, 0, 4000); // beber
    return 1;
    }
    // comprar
    if (strcmp("/comerciar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "DEALER", "shop_pay", 4.000000, 0, 1, 1, 0, 0);
    return 1;
    }
    // boxear
    if (strcmp("/boxear", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "GYMNASIUM", "gym_shadowbox",  4.1,7,5,1,1,1);
    return 1;
    }
    // pose pelea
    if (strcmp("/pelea", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "FIGHTIDLE", 4.000000, 0, 1, 1, 1, 1);
    SendClientMessage(playerid, 0x339900AA, "para continuar /boxear");
    return 1;
    }
    // recoger
    if (strcmp("/recoger", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BSKTBALL", "BBALL_pickup", 4.000000, 0, 1, 1, 1, 1);
    SendClientMessage(playerid, 0x339900AA, "para continuar /botear");
    return 1;
    }
    // dar botes
    if (strcmp("/botear", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BSKTBALL", "BBALL_walk", 4.000000, 1, 1, 1, 1, 500);
    SendClientMessage(playerid, 0x339900AA, "para continuar /clavarse 0 /lanzar");
    return 1;
    }
    // clavarse
    if (strcmp("/clavarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BSKTBALL", "BBALL_def_jump_shot", 4.0, 0, 1, 1, 1, 500);
    return 1;
    }
    // lanzar
    if (strcmp("/lanzar", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.0, 0, 1, 1, 1, 500);
    return 1;
    }
    // tomar asiento
    if (strcmp("/asiento", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "SEAT_down", 4.000000, 0, 0, 0, 1, 0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /depie");
    return 1;
    }
    // de pie
    if (strcmp("/depie", cmdtext, true) == 0) {
    ApplyAnimation(playerid, "ped", "SEAT_up", 4.000000, 0, 0, 1, 0, 0);
    return 1;
    }
    // servirse
    if (strcmp("/servirse", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"BAR","Barcustom_get",4.1,0,0,0,0,0);
    return 1;
    }
    // servir
    if (strcmp("/servir", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"BAR","Barserve_give",4.1,0,0,0,0,0);
    return 1;
    }
    // asiento2
    if (strcmp("/asiento2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"Attractors","Stepsit_in",4.1,0,0,0,1,0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /depie2");
    return 1;
    }
    // depie2
    if (strcmp("/depie2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"Attractors","Stepsit_out",4.1,0,0,0,0,0);
    return 1;
    }
    // mmm
    if (strcmp("/mmm", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"COP_AMBIENT","Coplook_think",4.1,0,0,0,0,0);
    return 1;
    }
    // rodar
    if (strcmp("/rodar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"MD_CHASE","MD_HANG_Lnd_Roll",4.1,0,1,1,1,0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /levantarse");
    return 1;
    }
    // saludos
    if (strcmp("/saludo1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkaa",4.1,0,0,0,0,0);
    return 1;
    }
    // saludo2
    if (strcmp("/saludo2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,0,0,0,0);
    return 1;
    }
    // saludo3
    if (strcmp("/saludo3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkca",4.1,0,0,0,0,0);
    return 1;
    }
    // saludo4
    if (strcmp("/saludo4", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.1,0,0,0,0,0);
    return 1;
    }
    // sanar
    if (strcmp("/sanar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"MEDIC","CPR",4.1,0,0,0,0,0);
    return 1;
    }
    // llorar
    if (strcmp("/llorar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GRAVEYARD","mrnF_loop",4.1,0,0,0,0,0);
    return 1;
    }
    // Dormir
    if (strcmp("/noniar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"INT_HOUSE","BED_In_R",4.1,0,0,0,1,0);
    return 1;
    }
    // Detener
    if (strcmp("/detener", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"POLICE","CopTraf_Stop",4.1,0,0,0,0,0);
    return 1;
    }
    // rapear
    if (strcmp("/rapear", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"RAPPING","RAP_B_Loop",4.0,1,0,0,0,8000);
    return 1;
    }

    //////strip
    if (strcmp("/strip", cmdtext, true) == 0) {
    SendClientMessage(playerid, 0xAA3333AA, "/strip[1-20]");
    return 1;
    }
    //
    if (strcmp("/strip1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"CAR","flag_drop",4.1,0,1,1,1,1);//
    return 1;
    }



    //
    if (strcmp("/strip2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","PUN_CASH",4.1,7,5,1,1,1);
    return 1;
    }


    //
    if (strcmp("/strip3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","PUN_HOLLER",4.1,7,5,1,1,1);
    return 1;
    }




    //
    if (strcmp("/strip4", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","PUN_LOOP",4.1,7,5,1,1,1);
    return 1;
    }

    //
    if (strcmp("/strip5", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_A",4.1,7,5,1,1,1);
    return 1;
    }

    //
    if (strcmp("/strip6", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_B",4.1,7,5,1,1,1);
    return 1;
    }


    //
    if (strcmp("/strip7", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_C",4.1,7,5,1,1,1);
    return 1;
    }



    //
    if (strcmp("/strip8", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_D",4.1,7,5,1,1,1);
    return 1;
    }



    //
    if (strcmp("/strip9", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_E",4.1,7,5,1,1,1);
    return 1;
    }



    //
    if (strcmp("/strip10", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_F",4.1,7,5,1,1,1);
    return 1;
    }


    //
    if (strcmp("/strip11", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_G",4.1,7,5,1,1,1);
    return 1;
    }

    // sexi
    if (strcmp("/strip12", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_B2A",4.1,0,1,1,1,1);
    return 1;
    }

    // strip
    if (strcmp("/strip13", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","strip_E",4.1,7,5,1,1,1);
    return 1;
    }

    //
    if (strcmp("/strip14", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_B2C",4.000000, 0, 1, 1, 1, 0);
    return 1;
    }

    //
    if (strcmp("/strip15", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_C1",4.000000, 0, 1, 1, 1, 0);
    return 1;
    }

    //strip
    if (strcmp("/strip16", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_C2",4.000000, 0, 1, 1, 1, 0);
    return 1;
    }

    // strip
    if (strcmp("/strip17", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_C2B",4.1,7,5,1,1,1);
    return 1;
    }

    // strip
    if (strcmp("/strip18", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_Loop_A",4.1,7,5,1,1,1);
    return 1;
    }

    // strip
    if (strcmp("/strip19", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_Loop_C",4.1,7,5,1,1,1);
    return 1;
    }

    // strip
    if (strcmp("/strip20", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"STRIP","STR_Loop_B",4.1,7,5,1,1,1);
    return 1;
    }


    /////////////////////////////////////////////////////////////////////////////////
    //sentado
    if (strcmp("/echarse", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SUNBATHE","SitnWait_in_W",4.000000, 0, 0, 0, 1, 0);
    return 1;
    }




    //puta
    if (strcmp("/asientosexi", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SUNBATHE","ParkSit_W_idleA",4.000000, 0, 1, 1, 1, 0);
    SendClientMessage(playerid, 0x339900AA, "para continuar /pararse");
    return 1;
    }


    if (strcmp("/skate", cmdtext, true) == 0) {
    SendClientMessage(playerid, 0xAA3333AA, "/skate 1 2 y 3");
    return 1;
    }

    if (strcmp("/SKATE1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SKATE","skate_run",4.0,1,1,1,1,500);
    return 1;
    }

    if (strcmp("/SKATE2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SKATE","skate_sprint",4.0,1,1,1,1,500);
    return 1;
    }


    //////patada
    if (strcmp("/patada", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"FIGHT_C","FightC_2",4.1,7,5,1,1,1);
    return 1;
    }

    //////dansa
    if (strcmp("/danzar", cmdtext, true) == 0) {
    SendClientMessage(playerid, 0xAA3333AA, "/danzar[0-12]");
    return 1;
    }

    if (strcmp("/danzar0", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","bd_clap",4.1,7,5,1,1,1);
    return 1;
    }

    //////dansa
    if (strcmp("/danzar1", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","bd_clap1",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dance_loop",4.1,7,5,1,1,1);
    return 1;
    }


    //////dansa
    if (strcmp("/danzar3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Down_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar4", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Left_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar5", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Loop_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar6", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Right_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar7", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","DAN_Up_A",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar8", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_a",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar9", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_b",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar10", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_c",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar11", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_d",4.1,7,5,1,1,1);
    return 1;
    }

    //////danza
    if (strcmp("/danzar12", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"DANCING","dnce_M_e",4.1,7,5,1,1,1);
    return 1;
    }



    if (strcmp("/skate3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SKATE","skate_idle",4.0,1,1,1,1,500);
    return 1;
    }


    if (strcmp("/fumar2", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SMOKING","F_smklean_loop", 4.0, 1, 0, 0, 0, 0);
    return 1;
    }


    if (strcmp("/fumar3", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0);
    return 1;


    }

    if (strcmp("/asustado", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","handscower",4.1,0,1,1,1,1);
    return 1;

    }


    if (strcmp("/taxi", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","IDLE_taxi",4.1,0,1,1,1,1);
    return 1;

    }


    if (strcmp("/adolorido", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","KO_shot_stom",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/seacabo", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","Shove_Partial",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/correr", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","sprint_civi",4.0,1,1,1,1,500);
    return 1;

    }

    if (strcmp("/fuerza", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"benchpress","gym_bp_celebrate",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/choriso", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","WALK_gang1",4.0,1,1,1,1,500);
    return 1;

    }



    if (strcmp("/tullio", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","WALK_old",4.0,1,1,1,1,500);
    return 1;

    }

    if (strcmp("/mujer", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,1,1,1,1,500);
    return 1;

    }



    if (strcmp("/asco", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"FOOD","EAT_Vomit_SK",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/quepa", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GANGS","hndshkea",4.1,0,1,1,1,1);
    return 1;

    }


    if (strcmp("/wooo", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"ON_LOOKERS","shout_02",4.1,7,5,1,1,1);
    return 1;
    }

    if (strcmp("/quepasa", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GHANDS","gsign1LH",4.1,0,1,1,1,1);
    return 1;
    }

    if (strcmp("/alsar", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"GHANDS","gsign2LH",4.1,0,1,1,1,1);
    return 1;

    }

    if (strcmp("/cansado", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"PED","WOMAN_runfatold",4.1,7,5,1,1,1);
    return 1;
    }
    if (strcmp("/superpatada", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"FIGHT_C","FightC_3",4.1,0,1,1,1,1);
    SendClientMessage(playerid, 0x339900AA, "haaa");
    return 1;
    }
    if (strcmp("/comodo", cmdtext, true) == 0) {
    ApplyAnimation(playerid,"INT_HOUSE","LOU_In",4.1,0,1,1,1,1);
    return 1;
    }
    if(strcmp(cmd, "/hablar", true) == 0){
    ApplyAnimation(playerid,"PED","IDLE_chat",4.1,7,5,1,1,1);
    return 1;
    }

    if(strcmp(cmd, "/animaciones", true) == 0)
    {
    new iString[2000];
           strcat(iString, "{ff001b}||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||\n\n");
           strcat(iString, "{ff001b}/arrestado /rendirse /drunk /bomba /jaja /sapiar /amenazar /paja /irsecortao /agredido\n");
           strcat(iString, "{F7FE2E}/herido /prender /inhalar /apagar /vigilar /recostarse /pararse /cubrirse /vomitar\n");
           strcat(iString, "{ff001b}/cenar /chao /palmada /agonizar /levantarse /traficar /beso /crack /mear /fumar [1-3]\n");
           strcat(iString, "{F7FE2E}/sentarse /pararse /fokear /si /no /llamada /contestacion /colgarcel /piquero /taichi\n");
           strcat(iString, "{ff001b}/drink /comerciar /boxear /pelea /recoger /botear /clavarse /lanzar /asiento /depie\n");
           strcat(iString, "{F7FE2E}/asiento2 /depie2 /servir /servirse /mmm /rodar /saludo [1-4] /sanar /llorar /noniar\n");
           strcat(iString, "{ff001b}/detener /rapear /strip [1-20] /echarse /asientosexi /skate [1-3] /patada /superpatada\n");
           strcat(iString, "{F7FE2E}/danzar [0-12] /asustado /taxi /adolorido /seacabo /correr /fuerza /choriso /tullio\n");
           strcat(iString, "{ff001b}/mujer /asco /quepa /wooo /quepasa /alsar /cansado /comodo /hablar\n");
          strcat(iString, "{ff001b}||~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~||\n\n");
           ShowPlayerDialog(playerid,creditos, DIALOG_STYLE_MSGBOX, "{ff001b}Animaciones Tu Server", iString, "Cerrar", "");
      PlayerPlaySound(playerid,1139,0.0,0.0,0.0);
    return 1;
           }
     
    espero que les sirva Smile
    PD: Nose como poner todo en codigo asi que si me pueden ayudar mejor Laughing 



    Es asi amigo Very Happy

      Fecha y hora actual: Jue Dic 08, 2016 7:01 pm